Trifoil has a save system
Trifoil » Devlog
Been a busy week. As the next milestone will contain about 40-50 puzzles and some of those puzzles being on the hard side. The Trifoil prototype will not be easily completed in one sitting. That means I've been implementing a save game system. I pleased that it's almost done, as I looking forward to adding another puzzle mechanic to the game and designing more puzzles.
Be sure to follow the project on twitter, itch or subscribe to the mailing list to be notified of updates.
Trifoil
An in development line drawing puzzle game
Status | In development |
Author | Andrew Jones |
Genre | Puzzle, Adventure |
Tags | 2D, Abstract, Casual, Exploration, linedrawing, Minimalist, Neon, Singleplayer |
Languages | English |
More posts
- Steam page is live - Wishlist now!96 days ago
- Rough edit of the reveal trailer on youtubeJul 24, 2024
- Pre-demo alpha build ready for play testingJun 30, 2024
- Demo on Steam soonJun 22, 2024
- Adding TJunction mechanicJun 22, 2024
- Introduction to the first 4 mechanicsJun 06, 2023
- Back at it and revamp of the tutorial sectionApr 21, 2023
- Log 18: Private alpha release and updated the itch.ioJan 04, 2022
- Log 17: Puzzle count == 47Dec 17, 2021
- Log 16: Rewrote the movement and tail systemsDec 02, 2021
Leave a comment
Log in with itch.io to leave a comment.