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T R I F O I L » Devlog
Been a white since I wrote a dev log here. I guess that's because focus moved to steam. But I'm planning to release the demo and full game on itch.io. so in preparation for the late May release of the Demo! I updated the itch.io page with new visuals from the latest build of the Demo. There been quite a bit of new dev added recently:
- New custom line renderer for the tail
- New movement system
- First class controller support
- Puzzle polish and more end demo puzzles
- Massive amount of polish/bug fixes
I feel itch.io is where Trifoil started life, so if you've been here since the early days of 2021, thanks so much for your support.
T R I F O I L
A puzzle game about drawing lines that cross, merge, and interact in unique ways.
Status | In development |
Author | andrew_jones |
Genre | Puzzle, Adventure |
Tags | 2D, Abstract, Casual, Exploration, linedrawing, Minimalist, Neon, Singleplayer |
Languages | English |
More posts
- Steam page is live - Wishlist now!Aug 03, 2024
- Rough edit of the reveal trailer on youtubeJul 24, 2024
- Pre-demo alpha build ready for play testingJun 30, 2024
- Demo on Steam soonJun 22, 2024
- Adding TJunction mechanicJun 22, 2024
- Introduction to the first 4 mechanicsJun 06, 2023
- Back at it and revamp of the tutorial sectionApr 21, 2023
- Log 18: Private alpha release and updated the itch.ioJan 04, 2022
- Log 17: Puzzle count == 47Dec 17, 2021
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